tag:blogger.com,1999:blog-695527399731010011.post3133642319429808302..comments2024-03-23T15:19:07.016-05:00Comments on Walker's Retreat: My Life As A Gamer: The Diablo Immortal Fallout ContinuesBradford C. Walkerhttp://www.blogger.com/profile/10810129226163375188noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-695527399731010011.post-27183666362347059072018-11-06T04:12:21.781-06:002018-11-06T04:12:21.781-06:00Bradford,
Thanks. So basically shitty programming...Bradford,<br /><br />Thanks. So basically shitty programming designed to provoke addictive behaviour. Wow just wow. That's quite evil <br />And the govts don't jail these programmers/execs why?<br /><br />Is it even possible to design a clean mobile game? <br /><br />xavierxavierhttps://www.blogger.com/profile/15924047562026242210noreply@blogger.comtag:blogger.com,1999:blog-695527399731010011.post-86595663149891867952018-11-05T22:38:02.193-06:002018-11-05T22:38:02.193-06:00They are purpose-built for microstransactions.
Th...They are purpose-built for microstransactions.<br /><br />The entire business model is to build a shit game _by design_, and then use microtransactions to sell "fixes" and other ways to remove the blocks and flaws deliberately inserted. Then there are outright power-ups sold this way.<br /><br />It's not called "pay to win" for nothing.<br /><br />The use of psychological tricks pioneered by casinos to deliberately foster gambler-fallacy thinking and exploit addictive behaviors is another long-running trend. This too is _by design_.<br /><br />All in the name of "player retention", meaning that they do this to psych out the player into spending money to keep up with the game at every turn. This is now including peer pressure schemes. The user I quoted in yesterday's post saw all of this from the inside; her Tweet thread is still up so click through and read it.<br /><br />This is why mobile games are trash; they not games, but digital whaling ships (coined for the business term for the big spenders, "whales").Bradford C. Walkerhttps://www.blogger.com/profile/10810129226163375188noreply@blogger.comtag:blogger.com,1999:blog-695527399731010011.post-84011007262320568012018-11-05T21:26:42.960-06:002018-11-05T21:26:42.960-06:00Bradford,
I'm clueless so walk me 5hrough the...Bradford,<br /><br />I'm clueless so walk me 5hrough the question: what's wrong with mobile games? As long as there are no micro transactions or loot boxes,I see it as another option alongside the traditional forms ( consoles, PC etc)<br />So why am I totally wrong with accepting android/Ios options?<br />xavier<br />xavierhttps://www.blogger.com/profile/15924047562026242210noreply@blogger.com