tag:blogger.com,1999:blog-695527399731010011.post2737549783067880009..comments2024-03-23T15:19:07.016-05:00Comments on Walker's Retreat: Sift Wheat From Chaff: Towards Culling Not-Games From GamingBradford C. Walkerhttp://www.blogger.com/profile/10810129226163375188noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-695527399731010011.post-28134189855555729762018-06-14T02:06:08.754-05:002018-06-14T02:06:08.754-05:00Bradford,
Thanks I sorta get it. I remember playi...Bradford,<br /><br />Thanks I sorta get it. I remember playing a game in the arcades called Tank or tank battle. Basically it was a futuristic tank battling against other funky looking tanks.<br /><br /><br />There was no story telling it was find and blow up the tanks before you got blown up.<br />You had 3 tanks and a limited time.<br /><br />I enjoyed it a lot and I didn't need a story to play.<br />Same goes for chess.<br /><br />So IF you need a story make it very brief and then send the players to play the game to win or some other challenge. But if you don't need one don't create it because you can. The game's the hook not the story.<br /><br />xavier<br /><br />xavier Anonymousnoreply@blogger.com